

Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark. Artech House cannot attest to the accuracy of this information. Permission in writing from the publisher.Īll terms mentioned in this book that are known to be trademarks or service marks haveīeen appropriately capitalized. May be reproduced or utilized in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage and retrieval system, without Printed and bound in the United States of America. Ouvrage publié avec l’aide du Ministère Français chargé de la Culture-Centre National duĪll rights reserved. Translated from the French language edition of: Réseau CPL par la pratique by XavierĬarcelle. Library of Congress Cataloging-in-Publication DataĪ catalog record of this book is available from the Library of Congressīritish Library Cataloguing in Publication DataĪ catalogue record of this book is available from the British Library

Telecommunications Library, turn to the back of this book. Razencro - Animated 'Sonic.exe X's poses, charted 'execution', animated the background stuff, and lua modcharted execution.Ĭrybit - Programmed cool starting screen.For a listing of recent titles in the Artech House Rightburst - Drew 'Sonic.exe X's Sprites.
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Zekuta - Drew/animated the majority of the 'Majin Sonic' poses and animated the secret song background.Ĭrybit - Programming, helped finish the Story Mode Menu (fixed difficuly selector thing), programmed Sound Test Menu, polished some main menu stuff (cool moving spikies), figure out how to make notes change mid song (endless), programmed cool starting screens, mid song zoom effects (endless), coded cool majin game over stuff, made sound test unlockable, unlock screen, helped add mp4 support, added cool option to help people with poopy pcs not have crashing games cause jumpscare animation, and made note spin thingy in endless. MarStarBro - Main Composer, Composed 'Too Slow' and 'Endless', Charted 'too-slow', made some sounds effects (jumpscare sound, intro cutscene glitched music/sound, and static note glitched coin sound).Ĭomgaming_Nz - Did the main stage backgrounds, drew assets for trailer n cutscenes, set the style for 'Majin Sonic' sprites (drew idle pose for 'Majin Sonic'). Made some sfxs (some menu sfxs, static sfx, static note mechanic sound and game over sounds, some laugh sounds), modified some backgrounds, made story mode/main menu music, drew that simple jumpscare image in 'too-slow', lua modcharted too-slow, animated majin bf boyfriend stuff (also sfxs for dat game over shiz), and video editor. Razencro - Main Programming, animated 'Sonic.exe' sprites, drew/animated 'Sonic.exe' jumpscare in 'too-slow', animated/edited, drew a small amount of assets in cutscenes, made story mode menu music, put together menu assets, drew/animated 'Majin Sonic' up pose, charted 'endless', Rightburst - Directed the mod, made 'Sonic.exe' sprites, put the team together, modified some backgrounds, made that one creepy sonic face (used as one of the face assets for the jumpscare), made the 'Majin BF face', assets for too-slow ending cutscene, drew assets for end cutscene, and made da logos.
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